Packaging is broken in UE5 and Twinmotion 2022.2

I can not package the file for windows in UE5.1.

My workflow on a high end Win11 machine:

I used Revits sample project, pushed it via Datasmith into TM23.1 and textured it there. From there I pushed it via datasmith into UE5.1. So far so good. All materials and geometries come through but I can not package it for windows.

The log is referring to "Unable to find plugin 'TwinmotionToUnrealContent' which i assume causes the build to fail?

I do have the plugin installed and activated for the TM23.1 version and if I am not mistaken I should not have two plugins in the Marketplace directory which is why I do not have installed "Twinmotion Content for Unreal Engine Plugin (Beta 4) " I had both installed before and the error was the same, so I removed the beta 4 one.

My log looks like this:

I highly appreciate insight into what might cause the packaging to fail. ✌️

D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 741

at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275

at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242

at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648

WriteFileIfChanged() wrote 0 changed files of 0 requested writes.

Timeline:

[ 0.000]

[ 0.000](+2.312) <unknown>

[ 2.312]