Packaging (iOS): IPP ERROR: Application exception: System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size

I am building for iOS too and upon adding some assets that use 4k textures I am over the 2 gig limit for the IPA file. iPhone games need to be under 2 gigs. The whole game gets packaged into a single .ipa file.