Packaging game with minimum footprint of installations

I am developing games for the Windows platform and I have Visual Studio installed, so all dependencies are there in my private hobby setup. For my workplace however, I would not want to use a Visual Studio license, because Unreal would be used on computers where Visual Studio is not used apart from just packaging Unreal games.

Does anyone know what Unreal Engine needs to compile and package a game without having to install Visual Studio?
I saw a thread on this forum and the answer was “Windows SDK” and “.NET Core 3.1”,
that’s all?

I will try to uninstall VS and just install the above, but I get a feeling that VS leaves some things behind unless you are careful.