Packaging for windows failed

There’s something about localization data for French:

LogTextLocalizationManager: The requested culture (‘fr_CA’) has no localization data; falling back to ‘en’ for localization and internationalization data.

and this is the real issue:

LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘None’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’

For some reason it’s trying to find a package named “None.”