Packaging for IOS runUAT.bat error automation tool was unable to run successfully

Hey General,

Do you happen to have the proper provisions and security key to package a project for iOS? If not, this link may be helpful: https://docs.unrealengine.com/latest/INT/Platforms/iOS/GettingStarted/

Please be sure to let me know if you have already followed these steps.

Thanks and have a great day!