Packaging for IOS runUAT.bat error automation tool was unable to run successfully

Hey General,

Looks like since you are building from GitHub that you haven’t built the UE4Game.stub. You would need to setup a Mac with UnrealRemoteTool to get that to build.

This document may help you understand more about this step. This is a UDK document but it is still very informative on what the steps are: UDK | UnrealiPhonePackager

Thanks!