Packaging for IOS from Windows - Certificate/Provisioning trouble

Hello, I have built a game I’d like to test on an IOS device. It runs well on the android devices I’ve tried, but I can’t get the engine to accept my certificates and/ or the provisioning files I’ve created. I get an error message about object references. Not sure what exactly is wrong… I’ve followed tutorials, videos, and forum posts and I am unable to solve this problem.