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Packaging failed! (windows 64bits)

PLEASE, SOMEBODY HELP ME! :frowning:

LogAIModule: Creating AISystem for world Casa_L_v5
LogEditorServer: Finished looking for orphan Actors (0.001 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 7.97ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1.649ms to complete.
LogFileHelpers: Loading map ‘Casa_L_v5’ took 160.497
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.001184 seconds
LogFileCache: Scanning file cache for directory ‘D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Content/Developers/RodrigoSalomao/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Content/Collections/’ took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0097 seconds. Added 3230 classes and 804 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0002 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000164 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1244x504 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 196.30 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1244x520 Format 10 NumSamples 1 (Frame:3).
LogAssetRegistry: Asset discovery search completed in 190.1896 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000009 seconds (updated 0 objects)
LogUObjectHash: Compacting FUObjectHashTables data took 4.77ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Casa_L.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Casa_L.uproject” -cook -stage -archive -archivedirectory=“D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L” -package -ue4exe
=“D:\Programas\Epic Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\PROJETOS\OUTROS\UE4 PROJETOS\Casa_L\Casa_L.uproject
UATHelper: Packaging (Windows (64-bit)): Casa_L.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled)
LogSlate: Took 0.040210 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Programas\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe Casa_L Win64 Development -Project=“D:\PROJETOS\OUTROS\UE4 PROJETOS\Casa_L\Casa_L.uproject” “D:\PROJETOS\OUTROS\UE4 PROJETOS\Casa_L\Casa_L.uproject” -NoUBTMakefiles -remoteini=“D:\PROJETOS\OUTROS\UE4 PROJETOS\Casa_L” -skipdeploy -Mani
fest=“D:\PROJETOS\OUTROS\UE4 PROJETOS\Casa_L\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Rodrigo Salomao\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programas+Epic+Games+UE_4.24\UBT-Casa_L-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\PROJETOS\OUTROS\UE4 PROJETOS\Casa_L\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building Casa_L…
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.25.28614 toolchain (D:\Programas\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.25.28610) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See IWYU | Unreal Engine Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in Casa_L.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 3 actions with 4 processes…
PackagingResults: Warning: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
UATHelper: Packaging (Windows (64-bit)): [1/3] Module.Casa_L.cpp
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GInternalProjectName’: redefini��o; v�rias inicializa��es
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a declara��o de ‘GInternalProjectName’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GIsGameAgnosticExe’: redefini��o; v�rias inicializa��es
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a declara��o de ‘GIsGameAgnosticExe’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GForeignEngineDir’: redefini��o; v�rias inicializa��es
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a declara��o de ‘GForeignEngineDir’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GLiveCodingEngineDir’: redefini��o; v�rias inicializa��es
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a declara��o de ‘GLiveCodingEngineDir’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GLiveCodingProject’: redefini��o; v�rias inicializa��es
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a declara��o de ‘GLiveCodingProject’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GNameBlocksDebug’: redefini��o; v�rias inicializa��es
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a declara��o de ‘GNameBlocksDebug’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GObjectArrayForDebugVisualizers’: redefini��o; v�rias inicializa��es
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a declara��o de ‘GObjectArrayForDebugVisualizers’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void *operator new(size_t)’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘new’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void *operator new](size_t)’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘new]’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void *operator new(size_t,const std::nothrow_t &) throw()’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘new’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void *operator new](size_t,const std::nothrow_t &) throw()’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘new]’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void operator delete(void *)’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘delete’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void operator delete](void *)’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘delete]’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void operator delete(void *,const std::nothrow_t &) throw()’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘delete’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void operator delete](void *,const std::nothrow_t &) throw()’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘delete]’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void operator delete(void *,size_t)’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘delete’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void operator delete](void *,size_t)’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘delete]’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void operator delete(void *,size_t,const std::nothrow_t &) throw()’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘delete’
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/MyProject.cpp(4): error C2084: fun��o ‘void operator delete](void *,size_t,const std::nothrow_t &) throw()’ j� possui um corpo
UATHelper: Packaging (Windows (64-bit)): D:/PROJETOS/OUTROS/UE4 PROJETOS/Casa_L/Intermediate/Source/Casa_L.cpp(4): note: consulte a defini��o anterior de ‘delete]’
UATHelper: Packaging (Windows (64-bit)): Took 14,461086s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Rodrigo Salomao\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programas+Epic+Games+UE_4.24\UBT-Casa_L-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error