# Packaging failed, SDK various issues

**URL:** <https://forums.unrealengine.com/t/packaging-failed-sdk-various-issues/2346079>\
**Category:** Platform & Builds\
**Tags:** SDK, unreal-engine, question, Platform-SDKs\
**Created:** [February 20, 2025, 4:57am UTC](https://forums.unrealengine.com/t/packaging-failed-sdk-various-issues/2346079 "2025-02-20T04:57:11Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![syui](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/syui/32/1010964_2.png) [@syui](https://forums.unrealengine.com/u/syui)\
**Post date:** [February 22, 2025, 12:03pm UTC](https://forums.unrealengine.com/t/packaging-failed-sdk-various-issues/2346079/4 "2025-02-22T12:03:09Z")

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I’m also having trouble with the many bugs in Unreal Engine. There are still problems that I can’t solve, and the build results are different every time even with the same source code.  
I used to use Unreal Engine on a Mac, but the package build was strange so I switched to Windows. In my environment, Windows seems to be more stable than Mac.  
The city sample is a large-scale project, so it must be difficult for the developers.  
I think Unity is more stable than Unreal Engine.  
Also, have you tried deleting CitySampleCookedEditor.Target.cs?

> [@Targets with a unique build environment cannot be built with an installed engine.](https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217/3):
>
> In the case of City Sample and UE 5.3.2 that line doesn’t exist in any .Target file and I even tried doing “BuildEnvironment = TargetBuildEnvironment.Shared;” in all .Target files and nothing changed, I still can’t generate the project files.

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