Packaging Errors - Blueprint - Accessed None Trying to Read Property K2Node_DynamicCast


I’m at the point of packaging my level, I have no errors and it packages fine but it keeps crashing when launching the built project. Therefore, I’m assuming its down to the errors I get when packaging. I have no idea what im doing wrong here. Any help would be greatly appreciated!


It sounds like one of your variables is null. If you go find it, you could try using an Is Valid node.

Or, alternately, if it is something like a game instance variable, perhaps the map in which you are setting the variable has not been included in your final build (if you are using the type of packaging that only includes listed maps).