Packaging error

UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Home16 Win64 Development -Project=C:\Users\GIGABYTE\Desktop\20171216\20171202\Home16\Home16.uproject C:\Users\GIGABYTE\Desktop\20171216\20171202\Home16\Home16.uproject -NoUBTMakefiles -remoteini=“C:\Users\GIGABYTE\Desktop\20171216\20171202
Home16” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Unable to determine module type for C:\Users\GIGABYTE\Desktop\20171216\20171202\Home16\Source\Home16\Home16.Build.cs
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.172s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Home16 Win64 Development -Project=C:\Users\GIGABYTE\Desktop\20171216\20171202\Home16\Home16.uproject C:\Users\GIGABYTE\Des
ktop\20171216\20171202\Home16\Home16.uproject -NoUBTMakefiles -remoteini=“C:\Users\GIGABYTE\Desktop\20171216\20171202\Home16” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.12.17-00.09.50.txt’
UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Diction
ary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): 於 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): 於 BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): 於 BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): 於 AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Can someone tell me where is wrong?

LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Took 0.002391 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//Desktop/20171216/20171202/Home16/Home16.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Desktop/20171216/20171202/Home16/Home16.uproject -cook -stage -archive -archivedirectory=C:/Users//De
sktop/out -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\\Desktop\20171216\20171202\Home16\Home16.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Home16 Win64 Development -Project=C:\Users\\Desktop\20171216\20171202\Home16\Home16.uproject  C:\Users\\Desktop\20171216\20171202\Home16\Home16.uproject -NoUBTMakefiles  -remoteini="C:\Users\\Desktop\20171
216\20171202\Home16" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Unable to determine module type for C:\Users\\Desktop\20171216\20171202\Home16\Source\Home16\Home16.Build.cs
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.077s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe Home16 Win64 Development -Project=C:\Users\\Desktop\20171216\20171202\Home16\Home16.uproject  
C:\Users\\Desktop\20171216\20171202\Home16\Home16.uproject -NoUBTMakefiles  -remoteini="C:\Users\\Desktop\20171216\20171202\Home16" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.12.17-11.08.56.txt' 
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction
ary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    於 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    於 BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    於 BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    於 AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

this is the new problem

Maybe this helps?
Seems the same error as yours

https://answers.unrealengine.com/questions/466236/automationtool-exiting-with-exitcode5.html