Hi,
Hope someone can help me hear as been battling away with this for hours.
I have a plugin that is made up of a standard and editor module to create custom SkelControl nodes. It works great in the editor. However, when I try to package this plugin to work in standalone it doesn’t seem to work. I get this output in the log file:
LogLinker:Warning: Can't find file '/Script/Synertial'
LogUObjectGlobals:Warning: Failed to load '/Script/Synertial': Can't find file '/Script/Synertial'
LogLinker:Warning: Can't find file for asset '/Script/Synertial' while loading NULL.
LogUObjectGlobals:Warning: Failed to load '/Script/Synertial': Can't find file for asset '/Script/Synertial' while loading NULL.
LogLinker:Warning: CreateExport: Failed to load Parent for AnimBlueprintGeneratedClass /Game/Synertial/Synertial_FullBody.Synertial_FullBody_C
LogLinker:Warning: CreateExport: Failed to load Parent for AnimBlueprintGeneratedClass /Game/Synertial/Synertial_FullBody.Synertial_FullBody_C
LogLinker:Warning: CreateExport: Failed to load Parent for AnimBlueprintGeneratedClass /Game/Synertial/Synertial_FullBody.Synertial_FullBody_C
LogLinker:Warning: CreateExport: Failed to load Parent for AnimBlueprintGeneratedClass /Game/Synertial/Synertial_FullBody.Synertial_FullBody_C
So it looks like it’s not including my plugin in the build? My .uplugin settings:
"CanContainContent": true,
"IsBetaVersion": false,
"Installed": true,
"Modules":
{
"Name": "Synertial",
"Type": "Developer",
"LoadingPhase": "PreDefault"
},
{
"Name": "SynertialEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit"
}
]
I’m building the project with my plugin in the Engine/Developer folder as instructed here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
I’ve experimented with type Runtime and putting the Plugin in the Engine/Runtime directory but I get LINK : fatal error LNK1181: cannot load input file ‘HACD_64.lib’ errors when trying to build as ‘Development Game’.
At a real loss here and have done a lot of google searching on this one to no avail.
As a note, my plugin also relies on a ThirdParty .dll but I don’t think that is causing the problem here. Again, everything works beautifully well in the editor (which is 4.12.5 btw).
Thanks,