Packaging blueprints project, unknown cook failure

I’ve been trying to package a game that my friends and I have been working on, but am having trouble sifting through the output log from the UE4 packaging process. Also, is there any way to recompile the entirety of my project and fix broken redirections? I got one after deleting some files and renaming one into a deleted name, but that didn’t work, so I renamed it to something else. Attached is my Cook.txt

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Hello ,

There is an option in the Content Browser when right-clicking a folder to “Fix Up Redirectors”. This should take care of the redirectors for you. As far as the errors go, a lot of it seems to be it failing to find multiple assets, which are all their paths are listed. This could be due to the redirectors so hopefully that will be fixed. The other thing I noticed is that there are a few Array problems in some of your blueprints apparently, such as these messages:

LogBlueprint:Error: [compiler W_ChestMainDontUse] Error The type of Target Array is undetermined. Connect something to Length to imply a specific type.

LogBlueprint:Error: [compiler W_ChestMainDontUse] Error The current value of the ’ Target Array ’ pin is invalid: Array inputs (like ‘Target Array’) must have an input wired into them (try connecting a MakeArray node).

You may need to take a look at the arrays in these blueprints to see what the exact problem is.

We haven’t heard from you in a while, . Was my last comment of any help to solve your issue? If not, please let me know so we can continue. In the meantime, I’ll be marking this issue as resolved for tracking purposes.