# Packaging Android ASTC Failed

**URL:** <https://forums.unrealengine.com/t/packaging-android-astc-failed/436143>\
**Category:** Mobile\
**Tags:** package, error, unreal-engine, crash, fail, Android, question\
**Created:** [October 22, 2018, 4:38pm UTC](https://forums.unrealengine.com/t/packaging-android-astc-failed/436143 "2018-10-22T16:38:16Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![748260](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@748260](https://forums.unrealengine.com/u/748260)\
**Post date:** [October 22, 2018, 4:38pm UTC](https://forums.unrealengine.com/t/packaging-android-astc-failed/436143/1 "2018-10-22T16:38:16Z")

</div>

Every time I want to pack an android project (android multi) I get this error:

```
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)): (see C:\Users\Lennard\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

```

I found out that this error is related to the ASTC Texture Format (all others works fine).

I tried to pack a blank scene and I have this Problem since 4.18. Windows was completely reinstalled several times in the meantime.

Normally I install the UE4 first, then I install Codeworks from the UE4 files while the launcher and the editor are closed!
