# Packaging and creating a dedicated server

**URL:** <https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [April 10, 2014, 7:35pm UTC](https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235 "2014-04-10T19:35:42Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![piinecone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@piinecone](https://forums.unrealengine.com/u/piinecone)\
**Post date:** [October 31, 2015, 10:16pm UTC](https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235/21 "2015-10-31T22:16:06Z")

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Hey . No, I still haven’t tried to build a linux dedicated server from OSX. I always package my linux/windows builds from windows and then just use Mac for Mac client packaging. I suppose I became indifferent about whether I’m packaging the linux dedicated server from windows or mac.

If you’re in a bind you could rent an instance from Google or Amazon and perform linux dedicated server builds on there.

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [March 2, 2016, 4:14pm UTC](https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235/22 "2016-03-02T16:14:22Z")

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Hi, Pinecone,  
I bounce on jeffs question : have you tried doing an html dedicated server ? 🙂

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**Author:** ![piinecone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@piinecone](https://forums.unrealengine.com/u/piinecone)\
**Post date:** [March 8, 2016, 9:40am UTC](https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235/23 "2016-03-08T09:40:45Z")

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Hey Teapot, I don’t think you’d want to run your dedicated server in the browser. That would defeat the purpose. 😃

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [March 9, 2016, 12:47pm UTC](https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235/24 "2016-03-09T12:47:03Z")

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Haha 🙂  
My ‘exact’ question would be : is taht possible for a html exported game to connect to a dedicated server located on the same machine where the hosting website is ?

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**Author:** ![piinecone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@piinecone](https://forums.unrealengine.com/u/piinecone)\
**Post date:** [March 9, 2016, 1:11pm UTC](https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235/25 "2016-03-09T13:11:51Z")

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I haven’t tried this but technically it should be fine. For example, you could serve your HTML5 client at 123.45.678.9:80 (TCP), and serve your dedicated server at 123.45.678.9:7777 (UDP). You would run a web server and a dedicated ue4 server on the same machine.

Personally I would prefer to dedicate separate machines or containers to specific tasks, but it isn’t strictly necessary and just depends on your needs.

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [March 9, 2016, 1:21pm UTC](https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235/26 "2016-03-09T13:21:07Z")

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Hmmm ok. Thanks for your answer !  
I assume it depends of the authorizations I have, too… For now I only have an ftp access to the hosting machine, so for a dedicated server it might be hard to set up. Thanks !

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**Author:** ![SlayerGoury](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/slayergoury/32/979976_2.png) [@SlayerGoury](https://forums.unrealengine.com/u/SlayerGoury)\
**Post date:** [April 19, 2021, 2:43am UTC](https://forums.unrealengine.com/t/packaging-and-creating-a-dedicated-server/280235/27 "2021-04-19T02:43:11Z")

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the link is dead

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