# Packaged Win64 Shipping Build Crashes on Launch with Oculus Online Subsystem

**URL:** <https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511>\
**Category:** XR Development\
**Tags:** online-subsystem, onlinesubsystem, Oculus, unreal-engine, crash, Blueprint, question\
**Created:** [August 8, 2016, 5:09pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511 "2016-08-08T17:09:03Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![anonymous\_user\_b0a8f4be](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b0a8f4be](https://forums.unrealengine.com/u/anonymous_user_b0a8f4be)\
**Post date:** [August 8, 2016, 5:09pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/1 "2016-08-08T17:09:03Z")

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Hello,  
I am currently having issues with launching a packaged game using the Oculus online subsystem with version 4.13.0 (Preview 1) of the engine. After loading up a blank project and adding in the assumed proper setting to the DefaultEngine.ini file as follows:

> [/Script/Engine.GameEngine]  
> +NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemOculus.OculusNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)
> 
> [OnlineSubsystemOculus] bEnabled=true  
> OculusAppId=“App ID here”
> 
> [/Script/OculusSubsystemSteam.OculusNetDriver]  
> NetConnectionClassName=“OnlineSubsystemOculus.OculusNetConnection”

The game will package in shipping mode, but the game will crash upon launch with this () error log. Screenshot of crash: However, when packaging in development mode the game launches properly. It appears that enabling the Oculus online subsystem plugin is the reason why the game is crashing upon exporting it. This is also a blueprints project.

Thank you for the help,

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**Author:** ![anonymous\_user\_b0a8f4be](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b0a8f4be](https://forums.unrealengine.com/u/anonymous_user_b0a8f4be)\
**Post date:** [August 8, 2016, 6:49pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/2 "2016-08-08T18:49:49Z")

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On further testing, uploading the project to the Oculus store and running it as a test build does not fix the crashing.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [August 9, 2016, 5:06pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/3 "2016-08-09T17:06:56Z")

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Hello,

I have a few questions:

- Could you try packaging it for Development and see if you get the same crash? If you do, please provide your Machine ID and ensure to hit Send & Close on the report.
- Also, after the crash occurs, provide the logs from the Saved-\>Logs folder.

Thanks!

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**Author:** ![anonymous\_user\_b0a8f4be](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b0a8f4be](https://forums.unrealengine.com/u/anonymous_user_b0a8f4be)\
**Post date:** [August 9, 2016, 6:14pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/4 "2016-08-09T18:14:00Z")

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Hi Sean,  
The error does not exist when I package it for Development. Only when I package it for shipping.  
Machine ID:

With the crash in shipping, we don’t have a Saved-\>Logs folder. All we have are files that we have provided in

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**Author:** ![anonymous\_user\_b0a8f4be](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b0a8f4be](https://forums.unrealengine.com/u/anonymous_user_b0a8f4be)\
**Post date:** [August 9, 2016, 10:34pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/5 "2016-08-09T22:34:28Z")

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I just tried with empty 3rd person shooter project, only difference is the Online Subsystem: Oculus plugin is enabled. Runs fine in Editor, fails to launch on Shipping build.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [August 12, 2016, 12:58pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/6 "2016-08-12T12:58:20Z")

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Hey Ace1234,

I’ve reproduced the crash, and have entered a bug report for the issue. You can track the status of the issue here: [Unreal Engine Issues and Bug Tracker (UE-34595)](https://issues.unrealengine.com/issue/UE-34595)

Have a great day!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b0a8f4be](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b0a8f4be](https://forums.unrealengine.com/u/anonymous_user_b0a8f4be)\
**Post date:** [August 14, 2016, 10:09pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/7 "2016-08-14T22:09:59Z")

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Thanks for looking into this!

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**Author:** ![BasswingLeader](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BasswingLeader](https://forums.unrealengine.com/u/BasswingLeader)\
**Post date:** [November 10, 2016, 10:40pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/8 "2016-11-10T22:40:36Z")

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Would you happen to know if this crash is in 4.12.5? We are currently using Oculus SDK 1.9?

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [November 14, 2016, 2:32pm UTC](https://forums.unrealengine.com/t/packaged-win64-shipping-build-crashes-on-launch-with-oculus-online-subsystem/366511/9 "2016-11-14T14:32:33Z")

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Hey BasswingLeader,

What steps are you taking to get the crash to reproduce on 4.12? That way I can go ahead and test it to see if it’s occurring there as well, but the Oculus Subsystem was moved into a plugin for 4.13, so it functions a bit differently which is why I am asking what process you’re using when getting this issue in 4.12.
