Packaged games execute Events before of Begin Play

I got a game with a instance class where I create a Widget and assign it to a var of the same type. Later at call it the var is marked as invalid and only happen in the packaged game. In the editor works fine… Tried to reproduce this into a new fresh project but don’t works.

Please this is urgent if can send the project via private in the forums etc. Please contact me.

Spot the problem: In packaged game the Begin Play event of Controller execute later of the Custom Events called outside… can someone explain this ?.

In editor calls → GameMode → Begin Play → The Controller Begin Play → The Custom Event of the Controller
In Game → GameMode → Begin Play → The Custom Event of the Controller → The Controller Begin Play