# Packaged game using TCP/IP and UDP  sockets does not work.

**URL:** <https://forums.unrealengine.com/t/packaged-game-using-tcp-ip-and-udp-sockets-does-not-work/110560>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [May 7, 2018, 6:36pm UTC](https://forums.unrealengine.com/t/packaged-game-using-tcp-ip-and-udp-sockets-does-not-work/110560 "2018-05-07T18:36:48Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Zoro123](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zoro123](https://forums.unrealengine.com/u/Zoro123)\
**Post date:** [May 10, 2018, 4:50pm UTC](https://forums.unrealengine.com/t/packaged-game-using-tcp-ip-and-udp-sockets-does-not-work/110560/6 "2018-05-10T16:50:33Z")

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Thank you for your answers.

I’ve recompiled it in Debug-Game mode and I have been able to nattach to process under Visual Studio 2017.

I have followed the following links:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

[https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1365212-how-to-debug-my-game-in-visual-studio-solved](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1365212-how-to-debug-my-game-in-visual-studio-solved)

Now. I have the same issue than the guy in previous link: How to I place a breakpoint in a standalone game with the process attached to Visual Studio ? From those posts I do not really understand how to do. I can click “Break all”, but it does not even give me access to the code in order to polace a breakpoint.

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