Still can’t launch my packaged game. I get the following error…
Here is the relevant text for the log
[2022.09.23-05.50.45:624][ 0]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: === Critical error: ===
[2022.09.23-05.50.45:624][ 0]LogWindows: Error:
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: Assertion failed: IsInGameThread() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AudioThread.cpp] [Line: 663]
[2022.09.23-05.50.45:624][ 0]LogWindows: Error:
[2022.09.23-05.50.45:624][ 0]LogWindows: Error:
[2022.09.23-05.50.45:624][ 0]LogWindows: Error:
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff743669307 Recordance_B.exe!FAudioCommandFence::BeginFence() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73d2c4062 Recordance_B.exe!FNiagaraSubmixListener::RegisterToSubmix() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73d261222 Recordance_B.exe!FNiagaraDataInterfaceProxySubmix::AddSubmixListener() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff7436814da Recordance_B.exe!FAudioDeviceManager::IterateOverAllDevices() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73d2b9798 Recordance_B.exe!FNiagaraDataInterfaceProxySubmix::OnUpdateSubmix() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73d2bed4f Recordance_B.exe!UNiagaraDataInterfaceAudioSpectrum::PostInitProperties() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f3b418c Recordance_B.exe!FObjectInitializer::PostConstructInit() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f385674 Recordance_B.exe!FObjectInitializer::~FObjectInitializer() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f3ca833 Recordance_B.exe!StaticConstructObject_Internal() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f0a4563 Recordance_B.exe!FAsyncPackage::EventDrivenCreateExport() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f0d36cd Recordance_B.exe!FAsyncPackage::ProcessImportsAndExports_Event() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f082f48 Recordance_B.exe!<lambda_419ae4a50964c9ecc819ffdf467ae837>::operator()() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f0d084c Recordance_B.exe!FAsyncLoadingThread::ProcessAsyncLoading() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f0f6578 Recordance_B.exe!FAsyncLoadingThread::TickAsyncThread() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73f0eb733 Recordance_B.exe!FAsyncLoadingThread::Run() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73efc723b Recordance_B.exe!FRunnableThreadWin::Run() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff73efc0140 Recordance_B.exe!FRunnableThreadWin::GuardedRun() []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff8b67a7034 KERNEL32.DLL!UnknownFunction []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: [Callstack] 0x00007ff8b78826a1 ntdll.dll!UnknownFunction []
[2022.09.23-05.50.45:624][ 0]LogWindows: Error:
[2022.09.23-05.50.45:624][ 0]LogWindows: Error: Crash in runnable thread FAsyncLoadingThread
[2022.09.23-05.50.45:633][ 0]LogExit: Executing StaticShutdownAfterError
[2022.09.23-05.50.45:633][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2022.09.23-05.50.45:633][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.09.23-05.50.45:633][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.09.23-05.50.45:640][ 0]Log file closed, 09/23/22 06:50:45
I would greatly appreciate any help as I desperately need to start testing the packaged build of this game before I can release the early access version.