Hi guys so my game currently has destructible meshes that explode when shot .Which works perfectly well in the editor but just to test i packaged the game for windows 64 bit and although the game works and the destructible s break they do not explode in the same manner Which leaves the player feeling like they are using a pea shooter rather than the shotgun i have set up . there is not radial force applied i simply rely on the bullets impact to destroy the object .Has anyone ever encounterd this before? im using unreal 4.16 thanks guys