I used next hack in GameInstance::Init method and it helps me…
#if !WITH_EDITOR
UGameplayStatics::OpenLevel(GetWorld(), "LoginMap");
#endif
But it’s not good I think… lol
I used next hack in GameInstance::Init method and it helps me…
#if !WITH_EDITOR
UGameplayStatics::OpenLevel(GetWorld(), "LoginMap");
#endif
But it’s not good I think… lol