Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

I downloaded an entirely new copy of 4.18 and build it fresh without the PR. We’re going to continue testing tonight, I’ll keep you updated. If I don’t post it means we didn’t freeze.

edit; froze again, I’m going to run the debugger if I don’t jump out of a window first.