Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

Hello guys. I have introduced UMG Widgets to my project very recently. Simple stuff, few widgets bound to methods. I have currently removed them from my viewport and I’m not experiencing freezes. I have still to test. I will let you know if the freezes come back after I reintroduce them. Unfortunately, they seem kinda random and I can’t really be sure. I don’t want to point the “investigation” in the wrong direction but decided to share this, just in case. An update will follow later today or tomorrow.