Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

We’ve actually looked for, and watched for in real time, windows events in the past. I’ve never found an error or warning that coincided with a freeze’s time stamp. We never actually receive an exception though.

I’ve played 4 hours total, two hours at a time, with no freeze using -SM4 launch option. Will continue testing.