Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

I have slowed my debugging to focus on other issues while Matthew gets setup on our project.

Looked around the code a bit. Doesn’t seem like this is used anywhere. Maybe a dependency for DX11. This is basically entirely a thirdparty stack, so I feel like its unlikely that its the cause? I’ll have to look out for this when I go back to debugging the issue.