Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

I have an old version of 2135. I don’t know if its been changed in a while. We had to remove a lot of its code when it SteamOSS was moved to plugins. But its still in our code base to some degree. Is that the one you’re using? Or both?