I really don’t think we can remove ALL widgets and still be able to start the game without some major modifications to the game mode. Maybe I’ll look into attempting it, and I can at least remove all superfluous widgets. However, we’ve frozen just sitting in the “Ready Up” lobby while not even playing (though the level was still loaded and running).
It would be great if I could find a way to just see what is passing the unsigned int or what it’s actually waiting on indefinitely. I’ve learned a lot about debugging this month, but not enough I guess.