Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

The idea is that if the widgets are what is causing your issue, due to having issues from the conversion, the freeze will not occur when they’re removed.

Having the project to test with would be helpful, if you would like to provide it, you can share what is necessary through a Private Message on our forums. This link should take you directly to a form to send me a private message.