Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

DO you by chance have either of these PRs .com/EpicGames/UnrealEngine/pull/2135 or .com/EpicGames/UnrealEngine/pull/3232

I’ve just set up a new clean engine without the PR and I haven’t frozen yet.