Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

Yeah on our end I’m pretty certain steam is not related. I’ve frozen with it disabled on the client and server. As for it being related to the render thread, I should note that when its frozen the render thread does appear to still be looping during the freeze. The freeze is in TG_EndPhysics.