Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

Hello everyone,

I’ll be looking into this issue. I’ve read over the responses you have all left so far and have some questions.

  1. Can you please provide log files for the sessions where these crashes occur?
  2. Have you been able to reproduce this in a fresh project or is it only happening in your primary project?
  3. Is this only happening in a network environment or is it possible to have it occur in an offline game?
  4. Since these options can sometimes cause unexpected problems, have you been using Event Driven Loading and/or Blueprint Nativization? If so, try disabling them (even if it’s not an acceptable workaround) to see if they could be related to the issue.
  5. There was mention of disabling ASync loading previously without any helpful results. When disabling this, did you also remove any ASync loading code you were using?

I’ll be posting on the forum to let those who are posting there know, but it would be best if we kept all of the information in one area so let’s keep the discussion here.