Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

I haven’t really updated the remote server. I disabled steam at one point in the defaultengine.ini by setting bEnabled=false which I think should be the same as -nosteam? I used nosteam on the client and even went so far as to completely remove online modules from the game. I will try again though, but I’ve had sessions last like 30 minutes without a crash. I always have to have someone at least join to get the crash. This thread is getting hard to read with all these layers of boxes. Probably better to update on the forums.

EDIT: I thought I tested the server before without steam but actually I think the value on the config got reset and I didn’t realize it.