Packaged Game freezing !FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1158 C++

Not the same exactly, but maybe we can learn from this: .com/ue4plugins/NdiMedia/issues/4

I’m going to stay digging. Not sure what code he changed to make their problem work, maybe if I can see that I can find an appropriate change for us.