Hello! I’ve recently ran into an issue where my game just freezes whenever I press “quit” in my game. This only happens in the packaged/standalone version of the game. All I do is call the Quit function in the blueprints and provide it the player controller. I’ve seen posts about this when Googling but no actual fix. How do people get around this?
Some of the logs: (these are at the top)
Log file open, 05/28/20 11:55:04
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
Logs after clicking “Quit”:
[2020.05.28-08.55.43:401][828]Closing by request
[2020.05.28-08.55.43:416][828]LogWindows: FPlatformMisc::RequestExit(0)
[2020.05.28-08.55.43:417][828]LogCore: Engine exit requested (reason: Win RequestExit)
[2020.05.28-08.55.43:419][829]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2020.05.28-08.55.43:465][829]LogAudioMixer: Display: No commands were queued while flushing the source manager.