My packaged game is crashing and I cannot replicate this in PIE or Stand Alone mode in the editor. It is crashing after idling for a minute or so. I packaged the game with .pdb debug files and attached VS Studio and the screenshot below has the details.
It looks like the GarbageCollector is calling down to MallocBinned2.cpp and the LinkedList of Bundles of memory to release points to a memory location that cannot be accessed. I think the VSStudio knows it should be a Struct but I think the pointer is bad or it has already been collected.
I’ve read that in Unreal Engine C++ properties that don’t use the UPROPERTY can get garbage collected from under you. My project doesn’t have much c++ though. It’s mainly Blueprint project that has been built from Engine and Project Source with some Steam helpers and Blueprint Function libraries.
Does anyone have any ideas on how to debug further? I tell the Engine to do a Full Rebuild everytime and recently I deleted the DerivedDataCache since I upgraded to 5.5.4.