IDK why but the trace function works for the editor game, but not for the packaged game , any idea? Shipping mode, not test, test packaging works fine. Does anybody know why or has the same problem?
Ok I finally found out why I think, the packaged game uses more FPS than usual, and the traces are limited to a specific amount of maximum number of traces for my game, so it is 10% epic games UE4 fault and 90 % my fault hehe… : P
Does a trace per frame*