I’ve set up a small multiplayer framework, and everything works fine in the editor.
But then, when packaging the project (in dev), the character meshes don’t show up. The meshes are the basic first person arm mesh, and mixamo’s goblin as a template for other players.
Everything else just works fine, I can see my floating debug infos above the pawns’ heads, and I can even spawn the effects that are correctly replicated. Eventhough invisible, the pawns collide with each other just fine, die and respawn as designed…
I spawned a non possessed pawn in the map, and the goblin mesh shows up just fine too.
The only thing I can think of is my setup to create a dynamic material instance for the meshes. Yet, even when I seemingly disabled this system, the results were the same. And I’m using the same kind of system for some FX, and they appear on screen without problems.
Do anyone has any idea on how to try to understand what’s happening here ? The fact that the bug doesn’t show up in editor make debugging painful. Any idea on what’s different between editor and packaged game that could impact character’s rendering ?
Oh, and my character class inherits from another cclass BP I created if it can give any clue.