Packaged build crashes on launch

UPDATE: i managed to even erase all warnings except
LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] in the editor on startup of the level.
On building i got no warnings and no errors at all, now.
still on starting the packaged game i get this crash:
LoginId:328b34bb469d2255dcb20db1246ca6cb EpicAccountId:2b2e7bdcb8304d79a97c21bb1a9a081a LowLevelFatalError [File:Unknown] [Line: 103] Max UObject count is invalid. It must be a number that is greater than 0. opaks_Demo_V_0_71_Win64_Shipping!UObjectBaseInit() opaks_Demo_V_0_71_Win64_Shipping!InitUObject() opaks_Demo_V_0_71_Win64_Shipping!TBaseStaticDelegateInstance<FNavDataConfig const & ptr64 cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() opaks_Demo_V_0_71_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() opaks_Demo_V_0_71_Win64_Shipping!FEngineLoop::AppInit() opaks_Demo_V_0_71_Win64_Shipping!FEngineLoop::PreInitPreStartupScreen() opaks_Demo_V_0_71_Win64_Shipping!GuardedMain() opaks_Demo_V_0_71_Win64_Shipping!GuardedMainWrapper() opaks_Demo_V_0_71_Win64_Shipping!WinMain() opaks_Demo_V_0_71_Win64_Shipping!scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

Hi everybody here, sorry but i really am getting desperate to getting my demo game packaged and playable. Hopefully someone here can help me with this everlasting problem here.

if this is the wrong place, please tell me where i should post it

i have a demo game. everything works fine in editor.

there are only two warnings on opening the level, no errors:(Bearbeitet)

LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]

and

LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.

about 40 times in a row(Bearbeitet)

when buidling everything works fine. Build is succesfull only with these warnings, still no errors:

UATHelper: Packaging (Windows (64-bit)): LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.

about 40 times in a row

and

PackagingResults: Warning: FConstraintInstance::GetRefFrame : Contained scale.

about 40 times in a row

and

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.

when starting the packaged build i get this error message:

LoginId:328b34bb469d2255dcb20db1246ca6cb EpicAccountId:2b2e7bdcb8304d79a97c21bb1a9a081a LowLevelFatalError [File:Unknown] [Line: 103] Max UObject count is invalid. It must be a number that is greater than 0. opaks_Demo_V_0_71_Win64_Shipping!UObjectBaseInit() opaks_Demo_V_0_71_Win64_Shipping!InitUObject() opaks_Demo_V_0_71_Win64_Shipping!TBaseStaticDelegateInstance<FNavDataConfig const & ptr64 cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() opaks_Demo_V_0_71_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() opaks_Demo_V_0_71_Win64_Shipping!FEngineLoop::AppInit() opaks_Demo_V_0_71_Win64_Shipping!FEngineLoop::PreInitPreStartupScreen() opaks_Demo_V_0_71_Win64_Shipping!GuardedMain() opaks_Demo_V_0_71_Win64_Shipping!GuardedMainWrapper() opaks_Demo_V_0_71_Win64_Shipping!WinMain() opaks_Demo_V_0_71_Win64_Shipping!scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

Does anybody have an idea ? I am absolutely frustrated right now …

do you use some special plugin? Sometimes corrupt or not compatible with the platform you are building make the game crash. Try untick/unload unused plugins.

Good luck :crossed_fingers:

1 Like

thx very much for answering !, yes this was part of the problem. Luckily we have the game packaging again for 3 weeks now !