It appears as though the packaged build of my game is actually less clear than it is in the editor viewport during a VR play preview.
I set all of the r. and the sg. settings manually through a function when the play starts.
**this doesn’t seem to manifest on the monitor only on the **
that’s why i don’t have pictures for you…
It’s as if I need to turn up r.ScreenPercentage 240 to match the editor if the editor is set to 150.
So r.ScreenPercentage seems to be less effective in the packaged build?
I think this is strange and I can’t find information about this particular issue.
Can anyone explain to me the best strategy for making my game visually crisp and clear for a packaged build?
Does anyone notice this same issue?
It’s perplexing to me that the editor can be so much clearer than the packaged build…
Any help is greatly appreciated!