Package Project Errors

Hi all. I’m trying to package my project in UE5.0.3. It doesn’t work and I get errors instead. One of the errors at the end of the log is “Cook failed”. Can someone help with this? I have posted my log here: Cook Failed Log - Pastebin.com

Below I have posted only the error portions of the log (anything that shows up in red):

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1851]
LogOutputDevice: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffa64e7117c UnrealEditor-Engine.dll!USceneComponent::AttachToComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1851]
LogOutputDevice: Error: [Callstack] 0x00007ffa44922722 UnrealEditor-Harmony2022-0001.dll!AParallaxEffect::AParallaxEffect() [C:\Users\44750\Documents\Unreal Projects\Harmony2022\Source\Harmony2022\ParallaxEffect.cpp:24]
LogOutputDevice: Error: [Callstack] 0x00007ffa8f99c44d UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3897]
LogOutputDevice: Error: [Callstack] 0x00007ffa8fc704dd UnrealEditor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:836]
LogOutputDevice: Error: [Callstack] 0x00007ffa8fc5030b UnrealEditor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:920]
LogOutputDevice: Error: [Callstack] 0x00007ffa8fb082a5 UnrealEditor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
LogOutputDevice: Error: [Callstack] 0x00007ffa6d7ea5c2 UnrealEditor-Core.dll!TMulticastDelegate<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
LogOutputDevice: Error: [Callstack] 0x00007ffa6d80e937 UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:558]
LogOutputDevice: Error: [Callstack] 0x00007ffae808aaf6 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:690]
LogOutputDevice: Error: [Callstack] 0x00007ffae808ae31 UnrealEditor-Projects.dll!FProjectManager::LoadModulesForProject() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ProjectManager.cpp:62]
LogOutputDevice: Error: [Callstack] 0x00007ff7af1253cb UnrealEditor.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4118]
LogOutputDevice: Error: [Callstack] 0x00007ff7af12866e UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3469]
LogOutputDevice: Error: [Callstack] 0x00007ff7af120bbd UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
LogOutputDevice: Error: [Callstack] 0x00007ff7af120e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
LogOutputDevice: Error: [Callstack] 0x00007ff7af123c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
LogOutputDevice: Error: [Callstack] 0x00007ff7af135564 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
LogOutputDevice: Error: [Callstack] 0x00007ff7af138736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffb3c2155a0 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffb3e22485b ntdll.dll!UnknownFunction []

LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4

LogWorldPartitionEditor: Display: #### Begin commandlet output ####
[2023.01.07-18.52.52:718][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2023.01.07-18.52.52:718][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2023.01.07-18.52.52:760][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2023.01.07-18.52.52:766][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2023.01.07-18.52.52:766][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2023.01.07-18.52.52:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2023.01.07-18.52.52:774][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
[2023.01.07-18.52.52:774][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
[2023.01.07-18.52.52:776][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2023.01.07-18.52.52:776][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2023.01.07-18.52.52:779][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2023.01.07-18.52.52:779][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2023.01.07-18.52.52:779][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2023.01.07-18.52.52:779][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2023.01.07-18.52.52:781][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2023.01.07-18.52.52:781][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2023.01.07-18.52.52:781][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2023.01.07-18.52.52:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2023.01.07-18.52.52:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2023.01.07-18.52.52:787][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2023.01.07-18.52.52:787][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2023.01.07-18.52.52:787][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2023.01.07-18.52.52:787][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2023.01.07-18.52.52:787][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.01.07-18.52.52:792][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.01.07-18.52.52:830][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/44750/Documents/Unreal Projects/Harmony2022/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2023.01.07-18.52.52:830][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.01.07-18.52.52:830][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/44750/Documents/Unreal Projects/Harmony2022/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2023.01.07-18.52.52:830][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.01.07-18.52.52:847][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2023.01.07-18.52.52:853][ 0]LogDerivedDataCache: Display: Performance to C:/Users/44750/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=2168.62MBs, RandomWriteSpeed=193.48MBs. Assigned SpeedClass ‘Local’
[2023.01.07-18.52.52:872][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
[2023.01.07-18.52.53:954][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2023.01.07-18.52.54:080][ 0]LogTexture: Display: Texture Encode Speed: Final (cook).
[2023.01.07-18.52.54:239][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2023.01.07-18.52.54:248][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2023.01.07-18.52.54:797][ 0]LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
[2023.01.07-18.52.54:800][ 0]LogWwiseResourceLoader: Display: Initializing default Resource Loader.
[2023.01.07-18.52.54:803][ 0]LogWwiseProjectDatabase: Display: Initializing default Project Database.
[2023.01.07-18.52.54:809][ 0]LogAkAudio: Display: Wwise Sound Engine is disabled: Running a commandlet.
[2023.01.07-18.52.55:548][ 0]LogOutputDevice: Warning:
Script Stack (0 frames):
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: === Handled ensure: ===
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error:
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1851]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: Stack:
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa64e7117c UnrealEditor-Engine.dll!USceneComponent::AttachToComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1851]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa44922722 UnrealEditor-Harmony2022-0001.dll!AParallaxEffect::AParallaxEffect() [C:\Users\44750\Documents\Unreal Projects\Harmony2022\Source\Harmony2022\ParallaxEffect.cpp:24]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa8f99c44d UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3897]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa8fc704dd UnrealEditor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:836]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa8fc5030b UnrealEditor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:920]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa8fb082a5 UnrealEditor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa6d7ea5c2 UnrealEditor-Core.dll!TMulticastDelegate<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa6d80e937 UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:558]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffae808aaf6 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:690]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffae808ae31 UnrealEditor-Projects.dll!FProjectManager::LoadModulesForProject() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ProjectManager.cpp:62]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff7af1253cb UnrealEditor.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4118]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff7af12866e UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3469]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff7af120bbd UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
[2023.01.07-18.52.55:901][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff7af120e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
[2023.01.07-18.52.55:903][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff7af123c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
[2023.01.07-18.52.55:903][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff7af135564 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
[2023.01.07-18.52.55:903][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff7af138736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2023.01.07-18.52.55:903][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffb3c2155a0 KERNEL32.DLL!UnknownFunction []
[2023.01.07-18.52.55:903][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffb3e22485b ntdll.dll!UnknownFunction []
[2023.01.07-18.52.55:903][ 0]LogOutputDevice: Error:
[2023.01.07-18.52.56:785][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.07-18.52.56:785][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.07-18.52.57:507][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2023.01.07-18.52.57:676][ 0]LogWorldPartitionBuilderCommandlet: Display: Execution started…
[2023.01.07-18.52.57:682][ 0]LogWorldPartition: Display: WorldPartition initialize started…
[2023.01.07-18.52.57:695][ 0]LogWorldPartition: Display: WorldPartition initialize took 13 ms
[2023.01.07-18.52.57:698][ 0]LogWorldPartition: Display: GetPartitionedActors started…
[2023.01.07-18.52.57:698][ 0]LogWorldPartition: Display: ValidateSingleActorReferer started…
[2023.01.07-18.52.57:698][ 0]LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
[2023.01.07-18.52.57:698][ 0]LogWorldPartition: Display: GetPartitionedActors took 153 us
[2023.01.07-18.52.57:720][ 0]LogWorldPartitionHLODsBuilder: Display: #### World HLOD actors ####
[2023.01.07-18.52.57:720][ 0]LogWorldPartitionHLODsBuilder: Display: #### World contains 0 HLOD actors ####
[2023.01.07-18.52.57:720][ 0]LogWorldPartitionHLODsBuilder: Display: #### Building 0 HLOD actors ####
[2023.01.07-18.52.57:720][ 0]LogWorldPartitionHLODsBuilder: Display: #### Built 0 HLOD actors ####
[2023.01.07-18.52.57:721][ 0]LogWorldPartitionBuilderCommandlet: Display: Execution took 44 ms
[2023.01.07-18.52.57:721][ 0]LogInit: Display:
[2023.01.07-18.52.57:721][ 0]LogInit: Display: Warning/Error Summary (Unique only)
[2023.01.07-18.52.57:721][ 0]LogInit: Display: -----------------------------------
[2023.01.07-18.52.57:721][ 0]LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
[2023.01.07-18.52.57:721][ 0]LogInit: Display: LogOutputDevice: Error:
[2023.01.07-18.52.57:721][ 0]LogInit: Display: LogOutputDevice: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1851]
[2023.01.07-18.52.57:722][ 0]LogInit: Display: LogOutputDevice: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
[2023.01.07-18.52.57:722][ 0]LogInit: Display: LogOutputDevice: Error: Stack:
[2023.01.07-18.52.57:722][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa64e7117c UnrealEditor-Engine.dll!USceneComponent::AttachToComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1851]
[2023.01.07-18.52.57:722][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa44922722 UnrealEditor-Harmony2022-0001.dll!AParallaxEffect::AParallaxEffect() [C:\Users\44750\Documents\Unreal Projects\Harmony2022\Source\Harmony2022\ParallaxEffect.cpp:24]
[2023.01.07-18.52.57:722][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8f99c44d UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3897]
[2023.01.07-18.52.57:722][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8fc704dd UnrealEditor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:836]
[2023.01.07-18.52.57:722][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8fc5030b UnrealEditor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:920]
[2023.01.07-18.52.57:723][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8fb082a5 UnrealEditor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
[2023.01.07-18.52.57:723][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa6d7ea5c2 UnrealEditor-Core.dll!TMulticastDelegate<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
[2023.01.07-18.52.57:724][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa6d80e937 UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:558]
[2023.01.07-18.52.57:724][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffae808aaf6 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:690]
[2023.01.07-18.52.57:725][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffae808ae31 UnrealEditor-Projects.dll!FProjectManager::LoadModulesForProject() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ProjectManager.cpp:62]
[2023.01.07-18.52.57:725][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7af1253cb UnrealEditor.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4118]
[2023.01.07-18.52.57:725][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7af12866e UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3469]
[2023.01.07-18.52.57:725][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7af120bbd UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
[2023.01.07-18.52.57:725][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7af120e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
[2023.01.07-18.52.57:725][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7af123c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
[2023.01.07-18.52.57:726][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7af135564 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
[2023.01.07-18.52.57:726][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7af138736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2023.01.07-18.52.57:726][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffb3c2155a0 KERNEL32.DLL!UnknownFunction []
[2023.01.07-18.52.57:726][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffb3e22485b ntdll.dll!UnknownFunction []
[2023.01.07-18.52.57:726][ 0]LogInit: Display: LogOutputDevice: Warning:
Script Stack (0 frames):
[2023.01.07-18.52.57:726][ 0]LogInit: Display:
[2023.01.07-18.52.57:726][ 0]LogInit: Display: Failure - 25 error(s), 1 warning(s)
[2023.01.07-18.52.57:726][ 0]LogInit: Display:
Execution of commandlet took: 0.05 seconds
[2023.01.07-18.52.57:833][ 0]LogShaderCompilers: Display: ================================================
[2023.01.07-18.52.57:833][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.01.07-18.52.57:833][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2023.01.07-18.52.57:833][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2023.01.07-18.52.57:833][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2023.01.07-18.52.57:834][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.01.07-18.52.57:834][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2023.01.07-18.52.57:834][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2023.01.07-18.52.57:834][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2023.01.07-18.52.57:834][ 0]LogShaderCompilers: Display: ================================================
[2023.01.07-18.52.57:861][ 0]LogShaderCompilers: Display: Shaders left to compile 0
[2023.01.07-18.52.57:879][ 0]LogWwiseProjectDatabase: Display: Shutting down default Project Database.
[2023.01.07-18.52.57:882][ 0]LogWwiseResourceLoader: Display: Shutting down default Resource Loader.
[2023.01.07-18.52.57:918][ 0]LogD3D12RHI: Display: D3D12 ReleaseResources: 3 items to release
[2023.01.07-18.52.57:918][ 0]LogD3D12RHI: Display: D3D12 ReleaseResources: “PrimitiveSceneDataTexture”, 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2023.01.07-18.52.57:919][ 0]LogD3D12RHI: Display: D3D12 ReleaseResources: “PrimitiveSceneDataTexture”, 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2023.01.07-18.52.57:919][ 0]LogD3D12RHI: Display: D3D12 ReleaseResources: “ParticleCurveTexture”, 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1

UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames):
UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1851]
UATHelper: Packaging (Windows): LogOutputDevice: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa64e7117c UnrealEditor-Engine.dll!USceneComponent::AttachToComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1851]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa44922722 UnrealEditor-Harmony2022-0001.dll!AParallaxEffect::AParallaxEffect() [C:\Users\44750\Documents\Unreal Projects\Harmony2022\Source\Harmony2022\ParallaxEffect.cpp:24]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa8f99c44d UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3897]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa8fc704dd UnrealEditor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:836]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa8fc5030b UnrealEditor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:920]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa8fb082a5 UnrealEditor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa6d7ea5c2 UnrealEditor-Core.dll!TMulticastDelegate<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa6d80e937 UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:558]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffae808aaf6 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:690]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffae808ae31 UnrealEditor-Projects.dll!FProjectManager::LoadModulesForProject() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ProjectManager.cpp:62]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff683c053cb UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4118]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff683c0866e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3469]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff683c00bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff683c00e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff683c03c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff683c15564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff683c1788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1851]
PackagingResults: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffa64e7117c UnrealEditor-Engine.dll!USceneComponent::AttachToComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1851]
PackagingResults: Error: [Callstack] 0x00007ffa44922722 UnrealEditor-Harmony2022-0001.dll!AParallaxEffect::AParallaxEffect() [C:\Users\44750\Documents\Unreal Projects\Harmony2022\Source\Harmony2022\ParallaxEffect.cpp:24]
PackagingResults: Error: [Callstack] 0x00007ffa8f99c44d UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3897]
PackagingResults: Error: [Callstack] 0x00007ffa8fc704dd UnrealEditor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:836]
PackagingResults: Error: [Callstack] 0x00007ffa8fc5030b UnrealEditor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:920]
PackagingResults: Error: [Callstack] 0x00007ffa8fb082a5 UnrealEditor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
PackagingResults: Error: [Callstack] 0x00007ffa6d7ea5c2 UnrealEditor-Core.dll!TMulticastDelegate<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
PackagingResults: Error: [Callstack] 0x00007ffa6d80e937 UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:558]
PackagingResults: Error: [Callstack] 0x00007ffae808aaf6 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:690]
PackagingResults: Error: [Callstack] 0x00007ffae808ae31 UnrealEditor-Projects.dll!FProjectManager::LoadModulesForProject() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ProjectManager.cpp:62]
PackagingResults: Error: [Callstack] 0x00007ff683c053cb UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4118]
PackagingResults: Error: [Callstack] 0x00007ff683c0866e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3469]
PackagingResults: Error: [Callstack] 0x00007ff683c00bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff683c00e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
PackagingResults: Error: [Callstack] 0x00007ff683c03c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
PackagingResults: Error: [Callstack] 0x00007ff683c15564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
PackagingResults: Error: [Callstack] 0x00007ff683c1788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb3c2155a0 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb3e22485b ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffb3c2155a0 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffb3e22485b ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT

UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1851]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa64e7117c UnrealEditor-Engine.dll!USceneComponent::AttachToComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1851]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa44922722 UnrealEditor-Harmony2022-0001.dll!AParallaxEffect::AParallaxEffect() [C:\Users\44750\Documents\Unreal Projects\Harmony2022\Source\Harmony2022\ParallaxEffect.cpp:24]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8f99c44d UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3897]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8fc704dd UnrealEditor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:836]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8fc5030b UnrealEditor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:920]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8fb082a5 UnrealEditor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa6d7ea5c2 UnrealEditor-Core.dll!TMulticastDelegate<void __cdecl(FName,bool),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa6d80e937 UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:558]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffae808aaf6 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:690]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffae808ae31 UnrealEditor-Projects.dll!FProjectManager::LoadModulesForProject() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ProjectManager.cpp:62]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff683c053cb UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4118]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff683c0866e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3469]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff683c00bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff683c00e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff683c03c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff683c15564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff683c1788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffb3c2155a0 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffb3e22485b ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: end: stack for UAT

UATHelper: Packaging (Windows): ERROR: Cook failed.

Holy cow. ChatGPT AI was able to solve these errors for me. Here’s what it said:

"It looks like there is an issue with your code in the AParallaxEffect constructor, specifically with a call to AttachToComponent.

The error message mentions that AttachToComponent should not be called from a constructor, and suggests calling SetupAttachment instead.

To fix this error, you should modify the AParallaxEffect constructor to replace the call to AttachToComponent with a call to SetupAttachment, and pass the same arguments that were being passed to AttachToComponent. This should resolve the error."

Happy days! =]

1 Like

I suggest watching a video by Lixian on YouTube. He encounters the same problem even though he uses ue4 instead of ue5. The main difference between ue4 and 5 is Lumen and Nanite. So I suggest watching the end of this video. “I made a Haunted House Cleaning Simulator” by LixianTV