I’ve been creating a simple environment for use with the Oculus Rift using UE4.13.0. Within the editor, things seem fine. Previewing to VR also seems fine and I can play as expected with the connected rift. However, when I package for Windows 64 (or 32), launching the package just plays the game full screen: when I put on the rift, all I see is black in the rift (the screen stays as full screen game mode).
I even tried a brand new project just with a cube and a light. Again, I can preview in VR mode just fine, but creating the package doesn’t work on the rift.
I am clearly missing a simple step here, but several Google searches have been fruitless.