# Package failed - Assertion failed: Mesh && Mesh-\>GetRenderData()

**URL:** <https://forums.unrealengine.com/t/package-failed-assertion-failed-mesh-mesh-getrenderdata/1228013>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [July 13, 2023, 12:07pm UTC](https://forums.unrealengine.com/t/package-failed-assertion-failed-mesh-mesh-getrenderdata/1228013 "2023-07-13T12:07:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![kpbind](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kpbind](https://forums.unrealengine.com/u/kpbind)\
**Post date:** [July 13, 2023, 12:07pm UTC](https://forums.unrealengine.com/t/package-failed-assertion-failed-mesh-mesh-getrenderdata/1228013/1 "2023-07-13T12:07:16Z")

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Hello everyone, I was facing Issues in packing an application. While packaging, I’m getting the error in UE5.2  
"  
PackagingResults: Error: appError called: Assertion failed: Mesh && Mesh-\>GetRenderData() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828]  
PackagingResults: Error: begin: stack for UAT  
PackagingResults: Error: === Critical error: ===  
PackagingResults: Error: Assertion failed: Mesh && Mesh-\>GetRenderData() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828] "

If anybody finds a solution to this, reply to me.

Thanks in Advance…

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**Author:** ![FiendCorp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fiendcorp/32/754829_2.png) [@FiendCorp](https://forums.unrealengine.com/u/FiendCorp)\
**Post date:** [August 23, 2023, 4:08am UTC](https://forums.unrealengine.com/t/package-failed-assertion-failed-mesh-mesh-getrenderdata/1228013/2 "2023-08-23T04:08:27Z")

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[BUMP]

Im getting the exact same error in UE5 5.2, has this been resolved or did you find a solution?

I made a new topic with additional tags here: [Assertion failed: Mesh && Mesh-\>GetRenderData()](https://forums.unrealengine.com/t/assertion-failed-mesh-mesh-getrenderdata/1269505)

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**Author:** ![VintsKlea](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VintsKlea](https://forums.unrealengine.com/u/VintsKlea)\
**Post date:** [September 11, 2023, 6:23pm UTC](https://forums.unrealengine.com/t/package-failed-assertion-failed-mesh-mesh-getrenderdata/1228013/3 "2023-09-11T18:23:05Z")

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> [@\[SOLVED\] Assertion failed: Mesh && Mesh-\>GetRenderData()](https://forums.unrealengine.com/t/assertion-failed-mesh-mesh-getrenderdata/1269505):
>
> Hello, Before I upgraded my project to UE5 from UE4.27, I was able to package without issue. Now i am getting: “PackagingResults: Error: appError called: Assertion failed: Mesh && Mesh-\>GetRenderData() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828] PackagingResults: Error: begin: stack for UAT PackagingResults: Error: === Critical error: === PackagingResults: Error: Assertion failed: Mesh && Mesh-\>GetRenderData() [File:D:\build++UE5\Sync\Engine\Sou…

I found this post, do you have nanite enabled for your landscape?`

[https://stackoverflow.com/questions/72407402/unreal-engine-5-assertion-failed](https://stackoverflow.com/questions/72407402/unreal-engine-5-assertion-failed)

Also this post, that tells you about bad drivers on your GPU, have you got the latest available drivers for your GPU? Also try to make the changes highlighted on the last post.
