Package faild 4.4.2

I can’t even package a new program!
BC is changed to shipping
global default server game is to GAMEMODE

MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles E:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 CHECKED.* True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles E:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Content\Localization\ICU * True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles E:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Content\Localization\ICU * True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles E:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Binaries\Win64 UE4Game-Win64-Shipping.exe True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles E:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Binaries\Win64 UE4Game-Win64-Shipping.exe True
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for E:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for E:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: 在 DeploymentContext.StageFiles(StagedFileTyp
MainFrameActions: Packaging (Windows (64-bit)): e FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:行号 286
MainFrameActions: Packaging (Windows (64-bit)): 在 BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:行号 20
MainFrameActions: Packaging (Windows (64-bit)): 在 BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:行号 118
MainFrameActions: Packaging (Windows (64-bit)): 在 Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:行号 157
MainFrameActions: Packaging (Windows (64-bit)): 在 Project.CopyBuildToStagingDirectory(ProjectParams Params) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:行号 765
MainFrameActions: Packaging (Windows (64-bit)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行号 237
MainFrameActions: Packaging (Windows (64-bit)): 在 BuildCommand.Execute() 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:行号 37
MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Automation.cs:行号 367
MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.Automation.Process(String[] CommandLine) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Automation.cs:行号 335
MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.Program.MainProc(Object Param) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Program.cs:行号 160
MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Utils.cs:行号 631
MainFrameActions: Packaging (Windows (64-bit)): 在 AutomationTool.Program.Main() 位置 e:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Source\Programs\AutomationTool\Program.cs:行号 107
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for E:\UE4 4.4\UnrealEngine-4.4.2-release\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=30
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

Hi zhazhiji,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.