Package Fail: CompressedFormat == PF_Unknown || CompressedFormat == CompressedMip[0].PixelFormat

Fixed that with several settings, not sure about which one of them did the trick
Use DXT5 Normal Maps=True // Because error includes differences with RGBA & RGB
Mobile Reflection Capture Compression = True // Because error connected with packaging to ASTC to Android
Package Compression Format = Zlib // Because this error is spinning around compression of textures & lightmaps

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