Upon packaging i receive this error:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(796836057) SRandInit(796836060).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.088407
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: D:/Programmer/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DANIEL-PC
LogInit: User: Daniel
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.919328 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 190.88 MB used, 190.88 MB peak
LogMemory: Process Virtual Memory: 195.19 MB used, 195.19 MB peak
LogMemory: Physical Memory: 6155.03 MB used, 16283.39 MB total
LogMemory: Virtual Memory: 554.29 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘da-DK’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 760’ (Feature Level 11_0)
LogD3D11RHI: 1989/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8141 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 760’ (P:0 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 760’ (P:1 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 760’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 760’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
LogD3D11RHI: Driver Version: 368.39 (internal:10.18.13.6839, unified:368.39)
LogD3D11RHI: Driver Date: 6-2-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (…/…/…/…/…/…/Unreal Projects/KingOfRetail/Intermediate/Shaders/WorkingDirectory/2640/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Daniel/AppData/Local/Temp/UnrealShaderWorkingDir/1B12D7344E1535DBC1EA37B27868B499/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.12s 48MB C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Unreal Projects/KingOfRetail/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Unreal Projects/KingOfRetail/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Daniel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0218 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.018053 seconds
LogUObjectArray: 28739 objects as part of root set at end of initial load.
LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Højttalere (Enheden High Definition Audio)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 48MB C:/Users/Daniel/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/KingOfRetail/Content/’ took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Unreal Projects/KingOfRetail/Content/System/MainScreen.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogLinker:Warning: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’
LogLinker: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’
LogLinker: Can’t find file ‘/Game/Materials/ArchiMat/M_Brick_Clay_Old’
LogAIModule: Creating AISystem for world MainScreen
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 264.51ms to complete.
LogFileHelpers: Loading map ‘MainScreen’ took 29.893
LogCollectionManager: Loaded 1 collections in 0.002011 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/KingOfRetail/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/KingOfRetail/Content/Developers/Daniel/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/KingOfRetail/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0130 seconds. Added 2048 classes and 372 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0007 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 39.98 seconds (BP compile: 9.50 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1120x616 (Frame:2).
LogFileCache: Retrieving MD5 hashes for directory ‘D:/Unreal Projects/KingOfRetail/Content/’ took 0.32s
LogAssetRegistry: Asset discovery search completed in 34.6431 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000038 seconds (updated 0 objects)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/System/MainScreen" FILE="…/…/…/…/…/…/Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=253.85ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Unreal Projects/KingOfRetail/Saved/UEDPCMainScreen70C1B11249704087144EBA9C26A5480D.tmp’ to ‘…/…/…/…/…/…/Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject -cook -stage -archive -archivedirectory=C:/Users/Daniel/Desktop/Sto
reManager -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\KingOfRetail\KingOfRetail.uproject
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Et element med samme nøgle er allerede tilføjet.
MainFrameActions: Packaging (Windows (64-bit)): ved System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
MainFrameActions: Packaging (Windows (64-bit)): ved System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List
1 TargetScripts)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Project
MainFrameActions: Packaging (Windows (64-bit)): Utils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List
1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList
1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 C lientConfigsToBuild, List
1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList
1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, List1 ServerTargetPlatforms , Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 Cook, String CookFlavor, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 CookAll, Nullable
1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable
1 CookOnTheFlyStreaming, Nullable1 U nversionedCookedContent, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable
1 GeneratePatch, String DL
MainFrameActions: Packaging (Windows (64-bit)): CName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable
1 NewCook, Nullable1 OldCook, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoClean
Stage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 Prereqs, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 SkipCook, Nullable1 SkipCoo kOnTheFly, Nullable
1 SkipPak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, Nullable1 CreateAppBundle, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable
1 IterativeDeploy, Nullable1 FastCook, Nullable
1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable
1 UploadSymbols, String Provision, String Certificate, ParamList1 InMapsToRebuildLightMaps, ParamList
1 TitleID)
MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.SetupParams()
MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.ExecuteBuild()
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: MainScreen (Jul 11, 2016, 3:16:07 PM) LogPlayLevel: Creating play world package: /Game/System/UEDPIE_0_MainScreen LogPlayLevel: PIE: StaticDuplicateObject took: (0.032697s) LogAIModule: Creating AISystem for world MainScreen LogPlayLevel: PIE: World Init took: (0.001280s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/System/MainScreen.MainScreen to /Game/System/UEDPIE_0_MainScreen.MainScreen (0.034409s) LogInit: XAudio2 using 'Højttalere (Enheden High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogWorld: Bringing World /Game/System/UEDPIE_0_MainScreen.MainScreen up for play (max tick rate 0) at 2016.07.11-14.16.07 LogWorld: Bringing up level for play took: 0.003036 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders. PIE: Info Play in editor start time for /Game/System/UEDPIE_0_MainScreen 0.111 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogRenderer: Reallocating scene render targets to support 1932x1116 (Frame:16128). LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/System/MainScreen.MainScreen:PersistentLevel' has LevelScriptBlueprint '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' with GeneratedClass '/Game/System/MainScreen.MainScreen_C' with ClassGeneratedBy '/Game/System/MainScreen.MainScreen:PersistentLevel.MainScreen' Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/System/MainScreen" FILE="../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=241.63ms LogSavePackage: Moving '../../../../../../Unreal Projects/KingOfRetail/Saved/UEDPCMainScreen8803F03E4CC4F5D73A4EC39539E6A965.tmp' to '../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Unreal Projects/KingOfRetail/Saved/Autosaves/Game/System/UEDPCMainScreen.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/KingOfRetail/KingOfRetail.uproject -cook -stage -archive -archivedirectory=C:/Users/Daniel/Desktop/Sto reManager -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\KingOfRetail\KingOfRetail.uproject MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: Et element med samme nøgle er allerede tilføjet. MainFrameActions: Packaging (Windows (64-bit)): ved System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) MainFrameActions: Packaging (Windows (64-bit)): ved System.Collections.Generic.Dictionary
2.Insert(TKey key, TValue value, Boolean add)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Project MainFrameActions: Packaging (Windows (64-bit)): Utils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List
1 ClientTargetPlatforms, Boolean AssetNativizationRequested)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 C
lientConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList
1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList
1 EditorTargets, ParamList1 ServerCookedTargets, List
1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List
1 ServerTargetPlatforms
, Dictionary2 ServerDependentPlatformMap, Nullable
1 Build, Nullable1 Cook, String CookFlavor, Nullable
1 Run, Nullable1 SkipServer, Nullable
1 Clean, Nullable1 Compressed, Nullable
1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable
1 CookAll, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 U
nversionedCookedContent, Nullable1 SkipCookingEditorContent, Nullable
1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable
1 DLCIncludeEngineCon
tent, Nullable1 NewCook, Nullable
1 OldCook, Nullable1 CrashReporter, Nullable
1 DedicatedServer, Nullable1 Client, Nullable
1 Deploy, Nullable1 FileServer, Nullable
1 Foreign, Nullable1 ForeignCode, Nullable
1 LogWindow, Nullable1 NoCleanStage, Nullable
1 NoClient, Nullable1 NoDebugInfo, Nullable
1 NoXGE, Nullable1 Package, Nullable
1 Pak, Nullable 1 Prereqs, Nullable
1 NoBootstrapExe, Nullable1 SignedPak, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 CreateChunk Install, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable
1 CreateAppBundle, ParamList1 ProgramTargets, Nullable
1 Distribution, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable
1 FastCook, Nullable1 Ignor eCookErrors, Nullable
1 RunAssetNativization, Nullable1 CodeSign, Nullable
1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UploadSymbols, String Provision, String Certificate, ParamList
1 InMapsToRebuildLightMaps, ParamList1 TitleID) MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): ved BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): ved AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
I have built the game like it should prevoiusly.
Of bigger changes since then i have added new map (Prior it was only 1)
Also this is a cloned version with an alternative name. (Don’t have the original accessible)
Anyone with the magic tip?