Pacaging Build Error. NativizedAssets shadow allowed.

Hello.
Finished my project. I am getting the following error while packing. I don’t know C++. Actually i am new to bluprint. But I finished my game. What do you think and what i have to do? If you know the answer, can you explain it like you would explain it to a fool?

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UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 102,8498572s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe TheDoorsProject Win64 Shipping -Project=“C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject” “C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject” -NoUBTMakefiles -remoteini
="C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject " -skipdeploy -Manifest=“C:\Users\catdo\Documents\Unreal Projects\DoormanProject\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT- TheDoorsProject -Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Parsing headers for TheDoorsProject
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “C:\Users\catdo\Documents\Unreal Projects\ TheDoorsProject \ TheDoorsProject.uproject” “C:\Users\catdo\Documents\Unreal Projects\DoormanProject\Intermediate\Build\Win64\ TheDoorsProject \Shipping\ TheDoorsProject.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended
-WarningsAsErrors -abslog=“C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UHT- TheDoorsProject -Win64-Shipping.txt” -installed
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig…
**UATHelper: Packaging (Windows (64-bit)): C:/Users/catdo/Documents/Unreal Projects/ TheDoorsProject/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Public/NewMenuwidgets__pf1885404050.h(77) : Error: Member variable declaration: ‘bpv__Location__pf’ cannot be defined in ‘NewMenuwidgets_C__pf1885404050’ as it is already defined in scope **
’Class /Script/NativizedAssets.NewMenuwidgets_C__pf1885404050’ (shadowing is not allowed)
UATHelper: Packaging (Windows (64-bit)): Took 21,596293s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\catdo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-TheDoorsProject-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error