Well, I’m not sure what’s going on… I turned off the relative bounding option, then put the max for occlusion to 10,000 in all 3 spots… still flashes out when I turn away while I’m standing right by it (3 to 5m, maybe)… facing it, fire, turn, dark.
Am I supposed to be able to just drop an emitter on the ground and it stays and works? Or are they supposed to be attached to something? … do I need to control it with a BP?
EDIT: Even with relative bounds on defaults, I can see it from very very far away… and even through my meshes that make up the cave walls… but I can be standing next to it and turn, poof… out it goes.
I’m definitely missing something, and I’ve seen no tutorials on using them, just making them.