# 'P2UVector': identifier not found

**URL:** <https://forums.unrealengine.com/t/p2uvector-identifier-not-found/359995>\
**Category:** World Creation\
**Tags:** physx, unreal-engine, question\
**Created:** [June 7, 2016, 7:52pm UTC](https://forums.unrealengine.com/t/p2uvector-identifier-not-found/359995 "2016-06-07T19:52:21Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Waw\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Waw\_K](https://forums.unrealengine.com/u/Waw_K)\
**Post date:** [June 7, 2016, 7:52pm UTC](https://forums.unrealengine.com/t/p2uvector-identifier-not-found/359995/1 "2016-06-07T19:52:21Z")

</div>

Hi!  
I’m trying to use code from this wiki page:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Everything looks good except that I’m getting this error

```
 error C3861: 'P2UVector': identifier not found

```

I included this headers to cpp

```
#include "PhysicsEngine/BodySetup.h"
#include "PhysicsPublic.h"
#include "PhysXIncludes.h"
#include "ThirdParty/PhysX/PhysX-3.3/include/geometry/PxTriangleMesh.h"
#include "ThirdParty/PhysX/PhysX-3.3/include/foundation/PxSimpleTypes.h"
#include "ApexDestructibleAssetImport.h" 

```

“PhysX” and “APEX” modules are also added.  
Any ideas?

---

<div class="post-metadata">

**Author:** ![karolsob](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@karolsob](https://forums.unrealengine.com/u/karolsob)\
**Post date:** [January 6, 2017, 3:26am UTC](https://forums.unrealengine.com/t/p2uvector-identifier-not-found/359995/2 "2017-01-06T03:26:16Z")

</div>

unreal 4.14:

P2UVector:

```
#include "PhysXPublic.h"

```

also 3 other updated includes for [A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums](https://wiki.unrealengine.com/Accessing_mesh_triangles_and_vertex_positions_in_build) :

```
#include "ThirdParty/PhysX/PhysX_3.4/include/geometry/PxTriangleMesh.h"
#include "ThirdParty/PhysX/PxShared/include/foundation/PxSimpleTypes.h"
#include "PhysicsEngine/BodySetup.h"
```
