I want UE4 to remember the value of an oxygen tank which has been partially used. You can pick up and drop the tanks, but in my current setup the contents resets to full each time. Can’t seem to find anything on the forum or google - probably how I’m expressing the search query!
Any pointers would be a great help!
I currently have the oxygen charge as:
I would like to be able to feed off the timeline value.
The oxygen tanks are the only item on an inventoried DataStructure, which creates a new ID reference for each item added to the inventory. This structure might work as a vehicle for the data retention by freezing the value for previously picked-up items, I’m just not sure.
(The break inventory data isn’t attached because I don’t want a HUD-based inventory.)