Oversized Materials

Hello im new to game development and have ran into a issue with materials. As you can see with my image the floor boards are giant and is not correct. How do i fix the issue so there a normal size?

Use a texture coordinate node and set the UTiling and VTiling to something like 50.

I dont understand it at all i have used ue4 for 2 days now…

Open the material editor. Search for a texture coordinate node on the right. Plug that node into each texture like the example image in that link. Click on the node and change those 2 tilling values.